Post by Etna Foley on Nov 7, 2009 1:55:23 GMT -5
Different from Mobile suits, 'Mechs are cheaper, more quickly produced vehicles that are mostly non-space capable, instead being designed for surface fighting where their cheaper building costs and larger numbers coupled with weapons not always seen on Mobile Suits means that they are often seen in conflicts based primarily upon a planet, orbital satellite, or space colony. At times, these 'Mechs have been shown to take on Mobile Suits in conflicts successfully due to their versatility and wide range of weapon systems which many Mobile Suit exclusive pilots have not been trained to counteract.
Generally, the light class of BattleMechs are used for recon/scouting, ambush and giving target locations to heavier 'Mechs and artillery. However, there are some light 'Mechs capable of fire support, frontal attack and command roles.
Dasher/Fire Moth
* Tonnage: 20
* Top Speed: 148
This is an extremely fast ‘Mech. In addition to its extraordinarily high speed, it has enough firepower to match infantry and some vehicle opposition, making it ideal for both recon and hit-and-run roles.
Flea
* Source: ZAFT
* Designation: FLE-4
* Tonnage: 20
* Max Speed: 97.2 km/h
* Standard Loadout:
o 1 Flamer
o 2 Small Lasers
o 1 Large Laser
The Flea is a standard scout ‘Mech - fast, agile, and lightly armed.
Hornet
* Source: Earth
* Designation: HNT-151
* Tonnage: 20
* Max Speed: 86.4 km/h
* Max Jump: 150m
* Standard Loadout
o 1 LRM-5 (120 Rounds)
o 1 Medium Laser
o 1 Small Laser
The Hornet is a light ‘Mech designed for scouting in urban environments. As such it mounts jump jets and fairly heavy armor for a light ‘Mech at the expense of firepower and some speed.
Locust
* Source: Earth/ZAFT
* Designation: LCT-1V
* Tonnage: 20
* Max Speed: 129.6 km/h
* Standard Loadout
o 1 Medium Laser
o 2 Machine Guns
The Locust is one of the most popular scout 'Mechs in the ZAFT and Earth, as well as one of the most numerous 'Mechs ever produced. It is cheap, lightly armored and even more lightly armed, but blazingly fast and maneuverable. Many Locust variations exist, some adding more lasers and others adding SRM or LRM racks. Almost all variants run into problems with heat buildup, as the Locust does not carry extra heat sinks.
Mercury
* Source: ZAFT
* Designation: MCY-98
* Tonnage: 20
* Max Speed: 129.6 km/h
* Standard Loadout
o 2 Medium Laser
o 2 Small Laser
The Mercury is designed as a fast raider, rather than a scout like most light 'Mechs. It is fast and carries a heavy weapons loadout, but sometimes runs into problems with heat generation.
Stinger
* Source: Earth/ZAFT
* Designation: STG-3R
* Tonnage: 20
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 1 Medium Laser
o 2 Machine Guns
One of the three most popular scout 'Mechs—along with the Locust and Wasp—the Stinger's (relatively) heavy armor and jump capability make it arguably the most survivable. It is popular both as a scout and a training ‘Mech.
Thorn
* Source: ZAFT
* Designation: THE-S
* Tonnage: 20
* Max Speed: 97.2 km/h
* Standard Loadout
o 1 LRM-5 (120 Rounds)
o 2 Medium Laser
The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. Its heavy weapon loadout can be deadly to other light 'Mechs - most do not even carry a weapon that can respond to an LRM rack at range.
Wasp
* Source: Earth/ZAFT
* Designation: WSP-1A
* Tonnage: 20
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 1 Medium Laser
o 1 SRM-2 (90 Rounds)
One of the most popular recon 'Mechs, the Wasp carries only average armor, but its SRM rack gives it a powerful punch against other light 'Mechs in close-quarters combat.
Commando
* Source: Earth
* Designation: COM-2D
* Tonnage: 25
* Max Speed: 97.2 km/h
* Standard Loadout
o 1 SRM-6 (90 Rounds)
o 1 SRM-4 (90 Rounds)
o 1 Medium Laser
The Commando was designed as an alternative to the 20-ton scout 'Mechs used by ZAFT. While it lacks both jump jets and high speed, the 'Mechs large array of short range missile tubes make it a powerful threat to other light 'Mechs.
Mongoose
* Source: ZAFT
* Designation: MON-67
* Tonnage: 25
* Max Speed: 129.6 km/h
* Standard Loadout
o 3 Medium Lasers
o 1 Small Laser
Originally designed as a replacement for the Locust, the Mongoose came into its own as a command vehicle for light lances and companies. It is well armored for a light ‘Mech.
Falcon
* Source: Earth
* Designation: HNT-151
* Tonnage: 30
* Max Speed: 97.2 km/h
* Standard Loadout
o 1 Medium Laser
o 2 Small Lasers
o 2 Machine Guns
The Falcon is a 'lost' design - the facility where it was built was destroyed in the war. As a result there are only a small number left operational. The Falcon is usually deployed to destroy enemy recon lances.
Firefly
* Source: ZAFT
* Designation: FFL-4A
* Tonnage: 30
* Max Speed: 86.4 km/h
* Max Jump: 120m
* Standard Loadout
o 1 LRM-5 (120 Rounds)
o 3 Medium Lasers
o 4 Small Lasers
The Firefly is an exceptionally well armed light scout ‘Mech fielded only by ZAFT.
Hermes
* Source: ZAFT
* Designation: HER-1A
* Tonnage: 30
* Max Speed: 151.2 km/h
* Standard Loadout
o 2 Medium Lasers
o 1 Flamer
The Hermes is an extremely fast scout ‘Mech that skimps on firepower and armor for speed. As a result it is somewhat unpopular with pilots.
Hussar
* Source: Earth
* Designation: HSR-300-D
* Tonnage: 30
* Max Speed: 151.2 km/h
* Max Jump: 150m
* Standard Loadout
o 1 Large Laser
On paper the Hussar is terrible - it is the least well armored ‘Mech on the battlefield and it mounts only one weapon system. In practice its long range, high speed, and low profile allow it much success against other light 'Mechs.
Javelin
* Source: Earth
* Designation: JVN-10N
* Tonnage: 30
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 2 SRM-6 (180 Rounds)
The Javelin is a reliable scout ‘Mech. Because of its devastating short-range weaponry it has also become popular in ambushes.
Osiris
* Tonnage: 30
* Top Speed: 152
Unmatched in maneuverability, it carries a balance of weapons making it a great ‘Mech for quick scouting missions.
Spider
* Source: ZAFT
* Designation: SDR-5V
* Tonnage: 30
* Max Speed: 129.6 km/h
* Max Jump: 240m
* Standard Loadout
o 2 Medium Lasers
Designed for commandos, the Spider is fast, maneuverable, and has an unsurpassed jump range.
Stinger LASM
* Source: ZAFT
* Designation: STG-A5
* Tonnage: 30
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 3 Medium Lasers
A unique approach to warfare, the Stinger Land Air Mech is capable of transforming into a fully capable space fighter. Although the equipment required for this limits both armor and armament, the tactical flexibility this ability offers is easily worth the tradeoff.
Uller/Kit Fox
* Tonnage: 30
* Top Speed: 97.2 km/h
This Earth-’Mech carries a significant amount of firepower for its size. It is the favored light 'Mech of many Earth divisions; other divisions prefer speedier designs for recon work.
Urbanmech
* Source: ZAFT
* Designation: UM-R60
* Tonnage: 30
* Max Speed: 32.4 km/h
* Max Jump: 60m
* Standard Loadout
o 1 AC/10
o 1 Small Laser
The Urbanmech is designed exclusively for urban combat. It fills this role admirably, but in any other venue its slow speed and limited armament makes it severely ineffective.
Valkyrie
* Source: Earth
* Designation: VLK-QA
* Tonnage: 30
* Max Speed: 86.4 km/h
* Max Jump: 150m
* Standard Loadout
o 1 LRM-10 (120 Rounds)
o 1 Medium Laser
A ‘Mech exclusive to Earth, the Valkyrie is well armored and packs a surprising long-range punch.
Wasp LASM
* Source: ZAFT
* Designation: WSP-105
* Tonnage: 30
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 1 SRM-2 (90 Rounds)
o 1 Medium Laser
The Wasp, like the Stinger, is capable of transforming into an Space fighter. This limits both its weaponry and armaments, but makes it especially suitable to reconnaissance and deep assaults.
Cougar
* Tonnage: 35
* Top Speed: 97.2 km/h
Although this light ‘Mech is not always as fast as some of the others in this class, it has sufficient firepower to make up for what it lacks in speed and electronics. It was created from a modified version of the Puma.
Firestarter
* Source: Earth
* Designation: FS9-H
* Tonnage: 35
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 4 Flamers
o 2 Medium Lasers
o 2 Machine Guns
Designed more as an incendiary platform than as a warfighter, the Firestarter is ideal for flushing troops and BattleMechs from forests and urban areas.
Hollander
* Source: Earth
* Designation: BZK-F3
* Tonnage: 35
* Max Speed: 86.4 km/h
* Standard Loadout
o 1 Gauss Rifle
The Hollander is the smallest mech to mount a Gauss Rifle. This monstrous weapon is able to destroy light mechs with a single hit and seriously threaten medium and heavy mechs. However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. While suitable for fighting ZAFT opponents, it is woefully unprepared for fighting Earth opponents.
Jenner
* Source: ZAFT
* Designation: JR7-D
* Tonnage: 35
* Max Speed: 118.8 km/h
* Max Jump: 150m
* Standard Loadout
o 1 SRM-4 (90 Rounds)
o 4 Medium Lasers
The Jenner, oddly for a light ‘Mech, is designed for interdiction and raiding instead of recon. It is very well armed and fairly fast.
Ostscout
* Source: ZAFT
* Designation: OTT-7J
* Tonnage: 35
* Max Speed: 129.6 km/h
* Max Jump: 240m
* Standard Loadout
o 1 Medium Laser
The Ostscout is the best scout ‘Mech ZAFT has - at the expense of everything else. It is fast, has unsurpassed jump capability, and boasts the most advanced sensor array to date. This comes at a cost of minimal armor and the worst weapons loadout of any ‘Mech.
Owens
* Tonnage: 35
* Top Speed: 126
The Owens is a ‘Mech with good long range support, speed, and electronics, which makes it a good for scout missions where the pilot does not want to get too close. It is one of the first ZAFT OmniMech designs.
Panther
* Source: Earth
* Designation: PNT-9R
* Tonnage: 35
* Max Speed: 64.8 km/h
* Max Jump: 120m
* Standard Loadout
o 1 PPC
o 1 SRM-4 (90 Rounds)
Commonly associated with Earth, the Panther was originally designed as a fire support ‘Mech for light lances. The Panther is also at home in urban combat: its powerful main weapon and jump jets allow it to outmaneuver and strike at larger opponents to great effect.
Puma/Adder
* Tonnage: 35
* Top Speed: 97.2 km/h
The Puma came as a surprise for the ZAFT forces as its primary configuration uses two ER-PPCs and a targeting computer. This enables the mech to use the hard hitting PPCs efficiently at very long ranges. In the hands of a skilled pilot the mech can even topple assault 'Mechs.
Raven
* Tonnage: 35
* Top Speed: 97.2 km/h
While not the fastest ‘Mech in its class, it carries some of the most sophisticated sensor technology available to ZAFT making it an invaluable scout.
Wolfhound
* Source: ZAFT
* Designation: WLF-1
* Tonnage: 35
* Max Speed: 97.2 km/h
* Standard Loadout
o 1 Large Laser
o 4 Medium Lasers
The Wolfhound was to be ZAFT's response to the Panther. The Wolfhound is well armored for a light ‘Mech, but suffers serious overheating problems during extended combat.
Medium 'Mechs tend to be generalists rather than specialists, but they are the most common of all weight classes and the backbone of all armies. Most medium 'Mechs mount one powerful main weapon and a diverse array of secondary backup weapons.
Assassin
* Source: ZAFT
* Designation: ASN-21
* Tonnage: 40
* Max Speed: 118.8 km/h
* Standard Loadout
o 1 LRM-5 (120 Rounds)
o 1 SRM-2 (90 Rounds)
o 1 Medium Laser
Fairly speedy and with very good jump capability, the Assassin carries weapons able to cover all ranges, making it a solid if non-distinctive light ‘Mech.
Cicada
* Source: ZAFT
* Designation: CDA-2A
* Tonnage: 40
* Max Speed: 129.6 km/h
* Standard Loadout
o 1 Small Laser
o 2 Medium Lasers
Designed mostly as an up-gunned Locust, the Cicada maintains the smaller 'Mech’s speed while carrying twice the firepower and more armor.
Chimera
* Tonnage: 40
* Top Speed: 112
The Chimera is designed specifically to balance every component it can hold without favoring any one and handles its tasks in a similarly generic fashion.
Clint
* Source: Earth
* Designation: CLNT-2-3T
* Tonnage: 40
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 1 AC/5 (20 Rounds)
o 2 Medium Lasers
Designed as a scout and light combat ‘Mech, the Clint fails at the former but succeeds at the latter. The Clint's only real failing is its ammunition supply.
Hellspawn
* Source: ZAFT
* Designation: HSN-7D
* Tonnage: 45
* Max Speed: 97.2 km/h
* Max Jump: 180 m
* Standard Loadout
o 1 Medium Pulse Lasers
o 2 LRM-10
A scout ‘Mech built with good missile capabilities and decent beam and ballistic support, making it a well rounded ‘Mech.
Hermes II
* Source: ZAFT
* Designation: HER-2S
* Tonnage: 40
* Max Speed: 97.2 km/h
* Standard Loadout
o 1 AC/5 (20 Rounds)
o 1 Medium Laser
o 1 Flamer
The Hermes II was designed as a heavy scout.
Sentinel
* Source: Earth
* Designation: STN-3K
* Tonnage: 40
* Max Speed: 97.2 km/h
* Standard Loadout
o 1 AC/5 (40 Rounds)
o 1 SRM-2 (90 Rounds)
o 1 Small Laser
The Sentinel is a lighter ‘Mech designed for infantry support and garrison duties. It tends to be ammunition dependent, but carries a good amount for each weapon system.
Strider
* Tonnage: 40
* Top Speed: 97.2 km/h
A fast medium ‘Mech with its origins in ZAFT, this ‘Mech excels in guerrilla tactics. It is notable for being one of the few OmniMechs of ZAFT origin.
Vulcan
* Source: ZAFT
* Designation: VL-2T
* Tonnage: 40
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 1 AC/2 (45 Rounds)
o 1 Medium Laser
o 1 Flamer
o 1 Machine Gun (200 Rounds)
The Vulcan was designed to combat infantry in urban environments. It fulfills this role well, but lacks the firepower needed to engage other 'Mechs effectively.
Whitworth
* Source: Earth
* Designation: STN-3K
* Tonnage: 40
* Max Speed: 64.8 km/h
* Standard Loadout
o 2 LRM-10 (240 Rounds)
o 3 Medium Lasers
The Whitworth was originally designed as a heavy scout ‘Mech, but its slow speed makes it a poor choice, fortunately its long range punch and good armor make it a good long-range support ‘Mech.
Blackjack
* Source: ZAFT
* Designation: BJ-1
* Tonnage: 45
* Max Speed: 64.8 km/h
* Max Jump: 120m
* Standard Loadout
o 2 AC/2 (45 Rounds)
o 4 Medium Lasers
Designed as a fire-support unit, the Blackjack is unusual in that it uses Autocannons instead of LRM racks to strike at a distance. Also unusual is the fact that, unlike most support 'Mechs, it becomes more deadly at close range where its lasers come to bear.
Hatchetman
* Source: Earth
* Designation: HCT-3F
* Tonnage: 45
* Max Speed: 64.8 km/h
* Max Jump: 120m
* Standard Loadout
o 1 AC/10 (20 Rounds)
o 2 Medium Lasers
o Hachet (Close combat weapon)
The Hatchetman is one of only a handful of BattleMechs that carry a very large melee weapon. Usually disregarded as a waste of space, in an urban environment it can be brought to bear, along with the Hatchetman's powerful autocannon, with brutal efficiency.
Phoenix Hawk
* Source: Earth
* Designation: PXH-1
* Tonnage: 45
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 1 Large Laser
o 2 Medium Lasers
o 2 Machine Guns (200 Rounds)
Based on a strengthened Stinger chassis, the Phoenix Hawk is one of the heaviest 'Mechs designed for reconnaissance.
Vindicator
* Source: Earth
* Designation: VND-1R
* Tonnage: 45
* Max Speed: 64.8 km/h
* Max Jump: 120m
* Standard Loadout
o 1 LRM-5 (120 Rounds)
o 1 PPC
o 1 Medium Laser
o 1 Small Laser
A generalist, the Vindicator is capable of filling almost any role on the battlefield, but never as effectively as a dedicated ‘Mech or vehicle.
Wyvern
* Source: ZAFT
* Designation: WVE-6N
* Tonnage: 45
* Max Speed: 64.8 km/h
* Max Jump: 120m
* Standard Loadout
o 1 LRM-10 (120 Rounds)
o 1 Large Laser
o 1 SRM-6 (90 Rounds)
o 2 Small Lasers
A dedicated city-fighter that excels at its role. The Wyvern's low speed hampers it in any other terrain, however.
Centurion
* Source: ZAFT
* Designation: CN9-A
* Tonnage: 50
* Max Speed: 64.8 km/h
* Standard Loadout
o 1 LRM-10 (240 Rounds)
o 1 AC/10 (20 Rounds)
o 2 Medium Lasers
A workhorse ‘Mech Developed by ZAFT, the Centurion is a standard by which other medium 'Mechs are measured. Justin Allard and later his son Kai piloted a customized version dubbed Yen-Lo-Wang after the Chinese god of the seven hells.
Shadow Cat
* Tonnage: 45
* Top Speed: 97.2 km/h
A very versatile ‘Mech which supports a decent amount of armor, jump jets, good speed, and good range of weapons. The shadow cat was originally conceived as a scout mech complete with an active probe. In its primary configuration the 'Mech carries a Gauss rifle and two medium ER lasers as a backup so its packing considerable firepower for its size. Many commanders have conceded that the 'Mech undermines its recon capabilities by destroying the targets it recons. Indeed the Shadow Cat is fully capable of taking down an opponent twice its size.
Hellhound
* Tonnage: 50
* Top Speed: 97.2 km/h
A very well-rounded BattleMech mounting jump jets, designed as a light 'Mech hunter/killer. Along with being fast and heavily armoured, the Hellhound packs quite a punch even with its default armaments.
Crab
* Source: ZAFT
* Designation: CRB-20
* Tonnage: 50
* Max Speed: 86.4 km/h
* Standard Loadout
o 2 Large Lasers
o 1 Medium Laser
o 1 Small Laser
Designed as a raider, the Crab's reliance on energy weapons means it can spend long periods of time in combat without need of resupply, although heat management is an issue. It was developed by the ZAFT and through its use it has gained the reputation as the premiere beam support ‘Mech in its class.
Enforcer
* Source: Earth
* Designation: ENF-4R
* Tonnage: 50
* Max Speed: 64.8 km/h
* Max Jump: 120m
* Standard Loadout
o 1 AC/10 (10 Rounds)
o 1 Large Laser
o 1 Small Laser
The Enforcer is a dedicated combat machine that can deal good damage at medium range.
Hunchback
* Source: Earth
* Designation: HBK-4G
* Tonnage: 50
* Max Speed: 64.8 km/h
* Standard Loadout
o 1 AC/20 (10 Rounds)
o 2 Medium Lasers
o 1 Small Laser
Built around a heavy autocannon, the Hunchback's extreme short-range firepower make it a deadly opponent even for larger 'Mechs if it can get close.
Trebuchet
* Source: Earth
* Designation: TBT-5N
* Tonnage: 50
* Max Speed: 86.4 km/h
* Standard Loadout
o 2 LRM-15 (240 Rounds)
o 3 Medium Lasers
A flexible ‘Mech, the Trebuchet is dangerous at all ranges as long as it is kept supplied with missiles.
Uziel
* Tonnage: 50
* Top Speed: 97.2 km/h
Designed for combat versatility, it has excellent firepower, decent speed, and rarely suffers from heat build-up.
Dervish
* Source: Earth
* Designation: TBT-5N
* Tonnage: 55
* Max Speed: 86.4 km/h
* Max Jump: 150m
* Standard Loadout
o 2 LRM-10 (240 Rounds)
o 2 SRM-2 (100 Rounds)
o 2 Medium Lasers
A workhorse fire support ‘Mech, the Dervish has enough weapons to be dangerous at close range and enough armor to survive all but the heaviest weapons.
Black Hawk/Nova
* Tonnage: 50/55 W/ jump jets
* Top Speed: 86.4 km/h
This ‘Mech carries plenty of firepower in its arms and is equipped with jump jets, however it is slower than average for a medium ‘Mech. It is considered a jack-of-all-trades but a master of none.
Bushwhacker
* Tonnage: 55
* Top Speed: 86.4 km/h
A low-profile medium ‘Mech that favours long-range weapons. Known for its odd appearance and effective ranged load-out.
The heaviest weight class in normal use, heavy 'Mechs excel at both fire support and frontal attack.
Argus
* Tonnage: 60
* Top Speed: 93
A formidable ‘Mech built for the front line. It has a great support for ballistic weapons and an LRM rack with additional support for beam weapons making it a ‘Mech to be feared. It is notable for being one of the first ZAFT machines to field a rotary autocannon.
Vulture/Mad Dog
* Tonnage: 60
* Top Speed: 84 km/h
An dedicated fire support ‘Mech with good speed, the primary configuration uses two LRM 20s mounted on the shoulders of the 'Mech, and a medium pulse and large pulse laser in each arm.
Cauldron-Born/Ebon Jaguar
* Tonnage: 65
* Top Speed: 84 km/h
An OmniMech created as a successor to older OmniMechs such as Timber Wolf/Mad Cat & Mad Dog/Vulture designs. Carrying powerful arrays weapons making its predecessors look pale in comparison. Machine's weapon heat problem is its only liability.
Loki/Hellbringer
* Tonnage: 65
* Top Speed: 84 km/h
Designed as a heavy-weight electronics suite and close combat platform, the Loki's configurations have been considered "mad" hence its name. Equiped in its Prime config with AMS, ECM, A-Pods, targetting computer and active probe, it has all of the tools you need for a campaign but with none of the armor protection you need for a stand-up fight.
Catapult
* Tonnage: 65
* Top Speed: 64 km/h
It is a fire-support ‘Mech. The original armaments included pair of LRM15s and 4 medium lasers. It carries jump jets for added mobility, and later models carry artillery missiles & C3 Slave computers to make the Catapult a very efficient fire-support ‘Mech.
Warhammer
* Tonnage: 70
* Top Speed: 64
A signature and storied BattleMech. A humanoid-shaped machine with long barrels in place of arms. This machine is normally armed with two particle projection cannons.
Thor/Summoner
* Tonnage: 70
* Top Speed: 84 km/h
The Thor heavy OmniMech comes with an ER PPC, LRM15, and a LB10-X Autocannon. It is an easily recognizable ‘Mech with a great emphasis on mobility.
When the ‘Mech first arrived in the ZAFT, it was named by Victor Steiner-Davion during his last stand for the Norse god of thunder due to its use of a PPC (man-made lightning) and an autocannon (thunder). The Earth Forces have designated it the Summoner. It was also was the preferred ‘Mech of Earth hero Aidan Pryde in his earlier career.
Thanatos
* Tonnage: 75
* Top Speed: 84 km/h
The original Thanatos came with extended-range large laser, two extended-range medium lasers, one medium pulse laser, and a 20-tube medium Range Missile launcher. Its high speed for a heavy ‘Mech, jump jet ability, electronic countermeasures, and extremely good agility (coupled with a very effective torso twist) make the Thanatos a very efficient in-close brawler.
The Thanatos was originally intended as an OmniMech, but for cost-saving reasons, this plan was scrapped.
Avatar
* Tonnage: 70
* Top Speed: 64 km/h
Based loosely off of the design of the familiar Vulture, which the ZAFT managed to get a hold of, it is overall a heavier, more diverse ‘Mech than its inspiration. Like the Earth machine that inspired it, it is an OmniMech and thus highly customizable based on varying mission profiles.
Mad Cat/Timber Wolf
* Tonnage: 75
* Top Speed: 84 km/h
The very model of versatility, this second generation OmniMech has a balance of missile, ballistic, and beam weapons with good speed and armour, which makes it a favourite amongst Earth and ZAFT pilots alike. It is considered to be one of the most iconic battlemechs.
Black Knight
* Tonnage: 75
* Top Speed: 64 km/h
Built by ZAFT, it was considered perfect for extended missions thanks to its highly energy-efficient design.
Nova Cat
* Tonnage: 70
* Top Speed: 64 km/h
The Nova Cat is an OmniMech known for its high speed and its beam-only design. In its primary configuration it wields two extended-range PPCs and three extended-range large lasers. Its only real drawback is its low heat sink efficiency even with double-strength heat sinks.
Marauder MAD-3R
* Tonnage 75
* Top Speed 64.8kph
* Armour 11.5 tons
* Weapons 2 x PPC, 2 x Medium Lasers, 1 x AC5
The MAD-3R is one of the Classic 'Mechs. Combining Good armour and medium to long range armaments, spawned a number of variants that eventually lead to the Wolf's Dragoons development of the 100ton Marauder II
A rare sight on the battlefield, the Assault class is a sight to be feared and a force to be reckoned with. What they lack in speed they make up for in strong armour and weaponry.
Awesome
* Tonnage: 80
* Top Speed: 54 km/h
This ‘Mech bears a tremendous amount of energy firepower, but is slow and prone to overheating. The Awesome’s default weaponry is three PPCs and a small laser. Later models added extra weaponry to balance its options and reduce heat build-up.
Pillager
* Tonnage: 100
* Top Speed: 54 km/h
Developed by ZAFT, this streamlined, mammoth assault ‘Mech is machine to be feared. Originally designed with twin Gauss rifles, a large laser, and four medium lasers, this machine carries the maximum amount of armor possible. The Pillager is a 100 ton machine, yet it mounts jump jets for increased mobility, an unwelcome surprise for its opponents.
Stalker
* Tonnage: 85
* Top Speed: 54 km/h
The Stalker is designed as a slow moving weapons platform capable of fighting effectively at any combat distance thanks to overlapping weapon ranges. It is armed with a combination of lasers and missile launchers and heavily armoured.
Templar
* Tonnage: 85
* Top Speed: 64 km/h
A versatile ‘Mech designed for the forces supporting Earth by Kallon Industries.
Warhawk/Masakari
* Tonnage: 85
* Top Speed: 64.8
This ‘Mech was designed around four ER PPCs with an LRM rack thrown in for good measure. It is a terror on the battlefield.
Mad Cat Mk II
* Tonnage: 90
* Top Speed: 64 km/h
This mech closely resembles the Timber Wolf but in reality it is a completely new design. The machine’s twin LRM launchers, twin Gauss rifles, and secondary weaponry are a powerful combination. Despite the lack of speed, it is a favourite for command roles. The Mad Cat Mark II has never been liked amongst most pilots.
Annihilator
* Tonnage: 100
* Top Speed: 32 km/h
This massive ‘Mech was re-introduced by the Wolf's Dragoons and carries a significant load of ballistic weapons. It can deliver devastating attacks that can quickly render an enemy crippled. However, the design's glaring flaw is its slow speed.
Daishi/Dire Wolf
* Tonnage: 100
* Top Speed: 58 km/h
The ultimate word in OmniMech technology, The primary weapons layout for the Daishi carries four ER large lasers, supplemented by two Ultra A/C 5s, four ER medium pulse lasers, and an LRM-10.
It is the preferred ‘Mech of many notable MechWarriors including Victor Ian Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and Hohiro Kurita.
Fafnir
* Tonnage: 100
* Top Speed: 73
The original Fafnir is armed with twin heavy Gauss rifles and 3 ER medium lasers or twin heavy Gauss rifles, a pair of large lasers and medium lasers. It was created to be a successful ‘Mech similar to the failed Defiance model. The result was the threatening Fafnir. Though quite slow, it has thick armor to compensate for its lack of speed.
Atlas
* Tonnage: 100
* Top Speed: 54 km/h
The infamous skull-headed ‘Mech, it bears more armor than most other 'Mechs and is known for its vast array of weapons and firepower. It is worth noting the Atlas was the first ‘Mech to field a Class 20 autocannon.
Battlemaster
* Tonnage: 85
* Top Speed: 64 km/h
The Battlemaster is a ‘Mech that is rightly favoured by Commanders for its heavy armament and strong armour, however it is often set-back by slow speeds.
Longbow
* Tonnage: 85
* Top Speed: 64 km/h
An old design, the Longbow is primarily a fire-support Mech. The original version, the LGB-0W, had twin LRM-20 launchers, two LRM-15s, and a small laser. This design was to be answer to The Archer. This is not a popular ‘Mech with pilots due to its thin armor (for an assault ‘Mech), so over its life time it has been given numerous revisions, each one making it faster, better armored, and more devastating. With each revision, the machine’s appearance has been completely altered, making it impossible for opposing pilots to tell what machine they’re facing until it’s too late.
Hauptmann
* Tonnage 95
* Top Speed: 64 km/h
The one of the first OmniMechs, the Hauptmann carries a very strong and very diverse array of weaponry.
Victor
* Tonnage: 80
* Top Speed: 64 km/h
The Victor is a venerable assault ‘Mech easily recognized by its distinctive head shape and the use of heavy ballistic weapons in all variations (in some cases a Class 20 autocannon and in others a Gauss rifle)and short range missile rack in its torso and its jump jet engines for extra mobility.
Gladiator/Executioner
* Tonnage: 95
* Top Speed: 81.07
The Gladiator OmniMech is a favorite for its high-power weapons and jump jets. Although its default armament might not seem impressive, and takes away a lot of weight, its ability to quickly and easily mount a Gauss rifle while still retaining jump jets and lots of Beam weaponry places it as one of the elite.
Sunder
* Tonnage: 90
* Top Speed: 64 km/h
One of the first OmniMechs, the Sunder is primarily a fire support and command ‘Mech. It still retains adequate heat dissipation and armour, although its slow speed is a significant hindrance.
Cyclops
* Tonnage: 90
* Top Speed: 64 km/h
A classic assault design favored by commanders for its communications suite, weapons mix, and good overland mobility, the 90-ton Cyclops was a mainstay of regimental command units but a rare sight on the battle lines. Known for its high quality regimental command computer interface, the Cyclops belies its name, giving commanders unmatched control over the deployment of their forces.
Kodiak
* Tonnage: 100
* Top Speed: 64 km/h
Fast and maneuverable with jump jets, the Kodiak is a force to be reckoned with. It is mostly a close-combat ‘Mech because of its A/C20 medium lasers and SRMs.
*Disclaimer; All information found here has been adapted for use on this forum only for non-profit purposes. Thanks goes out to some soul who typed all of this up with care onto Wikipedia, and from which I lovingly adapted into the mechs seen on this page.*
Light Class
Generally, the light class of BattleMechs are used for recon/scouting, ambush and giving target locations to heavier 'Mechs and artillery. However, there are some light 'Mechs capable of fire support, frontal attack and command roles.
Dasher/Fire Moth
* Tonnage: 20
* Top Speed: 148
This is an extremely fast ‘Mech. In addition to its extraordinarily high speed, it has enough firepower to match infantry and some vehicle opposition, making it ideal for both recon and hit-and-run roles.
Flea
* Source: ZAFT
* Designation: FLE-4
* Tonnage: 20
* Max Speed: 97.2 km/h
* Standard Loadout:
o 1 Flamer
o 2 Small Lasers
o 1 Large Laser
The Flea is a standard scout ‘Mech - fast, agile, and lightly armed.
Hornet
* Source: Earth
* Designation: HNT-151
* Tonnage: 20
* Max Speed: 86.4 km/h
* Max Jump: 150m
* Standard Loadout
o 1 LRM-5 (120 Rounds)
o 1 Medium Laser
o 1 Small Laser
The Hornet is a light ‘Mech designed for scouting in urban environments. As such it mounts jump jets and fairly heavy armor for a light ‘Mech at the expense of firepower and some speed.
Locust
* Source: Earth/ZAFT
* Designation: LCT-1V
* Tonnage: 20
* Max Speed: 129.6 km/h
* Standard Loadout
o 1 Medium Laser
o 2 Machine Guns
The Locust is one of the most popular scout 'Mechs in the ZAFT and Earth, as well as one of the most numerous 'Mechs ever produced. It is cheap, lightly armored and even more lightly armed, but blazingly fast and maneuverable. Many Locust variations exist, some adding more lasers and others adding SRM or LRM racks. Almost all variants run into problems with heat buildup, as the Locust does not carry extra heat sinks.
Mercury
* Source: ZAFT
* Designation: MCY-98
* Tonnage: 20
* Max Speed: 129.6 km/h
* Standard Loadout
o 2 Medium Laser
o 2 Small Laser
The Mercury is designed as a fast raider, rather than a scout like most light 'Mechs. It is fast and carries a heavy weapons loadout, but sometimes runs into problems with heat generation.
Stinger
* Source: Earth/ZAFT
* Designation: STG-3R
* Tonnage: 20
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 1 Medium Laser
o 2 Machine Guns
One of the three most popular scout 'Mechs—along with the Locust and Wasp—the Stinger's (relatively) heavy armor and jump capability make it arguably the most survivable. It is popular both as a scout and a training ‘Mech.
Thorn
* Source: ZAFT
* Designation: THE-S
* Tonnage: 20
* Max Speed: 97.2 km/h
* Standard Loadout
o 1 LRM-5 (120 Rounds)
o 2 Medium Laser
The Thorn is fielded not as a scout but as a rapid-reaction fire support ‘Mech. Its heavy weapon loadout can be deadly to other light 'Mechs - most do not even carry a weapon that can respond to an LRM rack at range.
Wasp
* Source: Earth/ZAFT
* Designation: WSP-1A
* Tonnage: 20
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 1 Medium Laser
o 1 SRM-2 (90 Rounds)
One of the most popular recon 'Mechs, the Wasp carries only average armor, but its SRM rack gives it a powerful punch against other light 'Mechs in close-quarters combat.
Commando
* Source: Earth
* Designation: COM-2D
* Tonnage: 25
* Max Speed: 97.2 km/h
* Standard Loadout
o 1 SRM-6 (90 Rounds)
o 1 SRM-4 (90 Rounds)
o 1 Medium Laser
The Commando was designed as an alternative to the 20-ton scout 'Mechs used by ZAFT. While it lacks both jump jets and high speed, the 'Mechs large array of short range missile tubes make it a powerful threat to other light 'Mechs.
Mongoose
* Source: ZAFT
* Designation: MON-67
* Tonnage: 25
* Max Speed: 129.6 km/h
* Standard Loadout
o 3 Medium Lasers
o 1 Small Laser
Originally designed as a replacement for the Locust, the Mongoose came into its own as a command vehicle for light lances and companies. It is well armored for a light ‘Mech.
Falcon
* Source: Earth
* Designation: HNT-151
* Tonnage: 30
* Max Speed: 97.2 km/h
* Standard Loadout
o 1 Medium Laser
o 2 Small Lasers
o 2 Machine Guns
The Falcon is a 'lost' design - the facility where it was built was destroyed in the war. As a result there are only a small number left operational. The Falcon is usually deployed to destroy enemy recon lances.
Firefly
* Source: ZAFT
* Designation: FFL-4A
* Tonnage: 30
* Max Speed: 86.4 km/h
* Max Jump: 120m
* Standard Loadout
o 1 LRM-5 (120 Rounds)
o 3 Medium Lasers
o 4 Small Lasers
The Firefly is an exceptionally well armed light scout ‘Mech fielded only by ZAFT.
Hermes
* Source: ZAFT
* Designation: HER-1A
* Tonnage: 30
* Max Speed: 151.2 km/h
* Standard Loadout
o 2 Medium Lasers
o 1 Flamer
The Hermes is an extremely fast scout ‘Mech that skimps on firepower and armor for speed. As a result it is somewhat unpopular with pilots.
Hussar
* Source: Earth
* Designation: HSR-300-D
* Tonnage: 30
* Max Speed: 151.2 km/h
* Max Jump: 150m
* Standard Loadout
o 1 Large Laser
On paper the Hussar is terrible - it is the least well armored ‘Mech on the battlefield and it mounts only one weapon system. In practice its long range, high speed, and low profile allow it much success against other light 'Mechs.
Javelin
* Source: Earth
* Designation: JVN-10N
* Tonnage: 30
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 2 SRM-6 (180 Rounds)
The Javelin is a reliable scout ‘Mech. Because of its devastating short-range weaponry it has also become popular in ambushes.
Osiris
* Tonnage: 30
* Top Speed: 152
Unmatched in maneuverability, it carries a balance of weapons making it a great ‘Mech for quick scouting missions.
Spider
* Source: ZAFT
* Designation: SDR-5V
* Tonnage: 30
* Max Speed: 129.6 km/h
* Max Jump: 240m
* Standard Loadout
o 2 Medium Lasers
Designed for commandos, the Spider is fast, maneuverable, and has an unsurpassed jump range.
Stinger LASM
* Source: ZAFT
* Designation: STG-A5
* Tonnage: 30
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 3 Medium Lasers
A unique approach to warfare, the Stinger Land Air Mech is capable of transforming into a fully capable space fighter. Although the equipment required for this limits both armor and armament, the tactical flexibility this ability offers is easily worth the tradeoff.
Uller/Kit Fox
* Tonnage: 30
* Top Speed: 97.2 km/h
This Earth-’Mech carries a significant amount of firepower for its size. It is the favored light 'Mech of many Earth divisions; other divisions prefer speedier designs for recon work.
Urbanmech
* Source: ZAFT
* Designation: UM-R60
* Tonnage: 30
* Max Speed: 32.4 km/h
* Max Jump: 60m
* Standard Loadout
o 1 AC/10
o 1 Small Laser
The Urbanmech is designed exclusively for urban combat. It fills this role admirably, but in any other venue its slow speed and limited armament makes it severely ineffective.
Valkyrie
* Source: Earth
* Designation: VLK-QA
* Tonnage: 30
* Max Speed: 86.4 km/h
* Max Jump: 150m
* Standard Loadout
o 1 LRM-10 (120 Rounds)
o 1 Medium Laser
A ‘Mech exclusive to Earth, the Valkyrie is well armored and packs a surprising long-range punch.
Wasp LASM
* Source: ZAFT
* Designation: WSP-105
* Tonnage: 30
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 1 SRM-2 (90 Rounds)
o 1 Medium Laser
The Wasp, like the Stinger, is capable of transforming into an Space fighter. This limits both its weaponry and armaments, but makes it especially suitable to reconnaissance and deep assaults.
Cougar
* Tonnage: 35
* Top Speed: 97.2 km/h
Although this light ‘Mech is not always as fast as some of the others in this class, it has sufficient firepower to make up for what it lacks in speed and electronics. It was created from a modified version of the Puma.
Firestarter
* Source: Earth
* Designation: FS9-H
* Tonnage: 35
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 4 Flamers
o 2 Medium Lasers
o 2 Machine Guns
Designed more as an incendiary platform than as a warfighter, the Firestarter is ideal for flushing troops and BattleMechs from forests and urban areas.
Hollander
* Source: Earth
* Designation: BZK-F3
* Tonnage: 35
* Max Speed: 86.4 km/h
* Standard Loadout
o 1 Gauss Rifle
The Hollander is the smallest mech to mount a Gauss Rifle. This monstrous weapon is able to destroy light mechs with a single hit and seriously threaten medium and heavy mechs. However, as the gun constitutes almost half the weight of the mech, its speed is average at best, its armor is thin, and the mech lacks secondary armaments. While suitable for fighting ZAFT opponents, it is woefully unprepared for fighting Earth opponents.
Jenner
* Source: ZAFT
* Designation: JR7-D
* Tonnage: 35
* Max Speed: 118.8 km/h
* Max Jump: 150m
* Standard Loadout
o 1 SRM-4 (90 Rounds)
o 4 Medium Lasers
The Jenner, oddly for a light ‘Mech, is designed for interdiction and raiding instead of recon. It is very well armed and fairly fast.
Ostscout
* Source: ZAFT
* Designation: OTT-7J
* Tonnage: 35
* Max Speed: 129.6 km/h
* Max Jump: 240m
* Standard Loadout
o 1 Medium Laser
The Ostscout is the best scout ‘Mech ZAFT has - at the expense of everything else. It is fast, has unsurpassed jump capability, and boasts the most advanced sensor array to date. This comes at a cost of minimal armor and the worst weapons loadout of any ‘Mech.
Owens
* Tonnage: 35
* Top Speed: 126
The Owens is a ‘Mech with good long range support, speed, and electronics, which makes it a good for scout missions where the pilot does not want to get too close. It is one of the first ZAFT OmniMech designs.
Panther
* Source: Earth
* Designation: PNT-9R
* Tonnage: 35
* Max Speed: 64.8 km/h
* Max Jump: 120m
* Standard Loadout
o 1 PPC
o 1 SRM-4 (90 Rounds)
Commonly associated with Earth, the Panther was originally designed as a fire support ‘Mech for light lances. The Panther is also at home in urban combat: its powerful main weapon and jump jets allow it to outmaneuver and strike at larger opponents to great effect.
Puma/Adder
* Tonnage: 35
* Top Speed: 97.2 km/h
The Puma came as a surprise for the ZAFT forces as its primary configuration uses two ER-PPCs and a targeting computer. This enables the mech to use the hard hitting PPCs efficiently at very long ranges. In the hands of a skilled pilot the mech can even topple assault 'Mechs.
Raven
* Tonnage: 35
* Top Speed: 97.2 km/h
While not the fastest ‘Mech in its class, it carries some of the most sophisticated sensor technology available to ZAFT making it an invaluable scout.
Wolfhound
* Source: ZAFT
* Designation: WLF-1
* Tonnage: 35
* Max Speed: 97.2 km/h
* Standard Loadout
o 1 Large Laser
o 4 Medium Lasers
The Wolfhound was to be ZAFT's response to the Panther. The Wolfhound is well armored for a light ‘Mech, but suffers serious overheating problems during extended combat.
Medium Class
Medium 'Mechs tend to be generalists rather than specialists, but they are the most common of all weight classes and the backbone of all armies. Most medium 'Mechs mount one powerful main weapon and a diverse array of secondary backup weapons.
Assassin
* Source: ZAFT
* Designation: ASN-21
* Tonnage: 40
* Max Speed: 118.8 km/h
* Standard Loadout
o 1 LRM-5 (120 Rounds)
o 1 SRM-2 (90 Rounds)
o 1 Medium Laser
Fairly speedy and with very good jump capability, the Assassin carries weapons able to cover all ranges, making it a solid if non-distinctive light ‘Mech.
Cicada
* Source: ZAFT
* Designation: CDA-2A
* Tonnage: 40
* Max Speed: 129.6 km/h
* Standard Loadout
o 1 Small Laser
o 2 Medium Lasers
Designed mostly as an up-gunned Locust, the Cicada maintains the smaller 'Mech’s speed while carrying twice the firepower and more armor.
Chimera
* Tonnage: 40
* Top Speed: 112
The Chimera is designed specifically to balance every component it can hold without favoring any one and handles its tasks in a similarly generic fashion.
Clint
* Source: Earth
* Designation: CLNT-2-3T
* Tonnage: 40
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 1 AC/5 (20 Rounds)
o 2 Medium Lasers
Designed as a scout and light combat ‘Mech, the Clint fails at the former but succeeds at the latter. The Clint's only real failing is its ammunition supply.
Hellspawn
* Source: ZAFT
* Designation: HSN-7D
* Tonnage: 45
* Max Speed: 97.2 km/h
* Max Jump: 180 m
* Standard Loadout
o 1 Medium Pulse Lasers
o 2 LRM-10
A scout ‘Mech built with good missile capabilities and decent beam and ballistic support, making it a well rounded ‘Mech.
Hermes II
* Source: ZAFT
* Designation: HER-2S
* Tonnage: 40
* Max Speed: 97.2 km/h
* Standard Loadout
o 1 AC/5 (20 Rounds)
o 1 Medium Laser
o 1 Flamer
The Hermes II was designed as a heavy scout.
Sentinel
* Source: Earth
* Designation: STN-3K
* Tonnage: 40
* Max Speed: 97.2 km/h
* Standard Loadout
o 1 AC/5 (40 Rounds)
o 1 SRM-2 (90 Rounds)
o 1 Small Laser
The Sentinel is a lighter ‘Mech designed for infantry support and garrison duties. It tends to be ammunition dependent, but carries a good amount for each weapon system.
Strider
* Tonnage: 40
* Top Speed: 97.2 km/h
A fast medium ‘Mech with its origins in ZAFT, this ‘Mech excels in guerrilla tactics. It is notable for being one of the few OmniMechs of ZAFT origin.
Vulcan
* Source: ZAFT
* Designation: VL-2T
* Tonnage: 40
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 1 AC/2 (45 Rounds)
o 1 Medium Laser
o 1 Flamer
o 1 Machine Gun (200 Rounds)
The Vulcan was designed to combat infantry in urban environments. It fulfills this role well, but lacks the firepower needed to engage other 'Mechs effectively.
Whitworth
* Source: Earth
* Designation: STN-3K
* Tonnage: 40
* Max Speed: 64.8 km/h
* Standard Loadout
o 2 LRM-10 (240 Rounds)
o 3 Medium Lasers
The Whitworth was originally designed as a heavy scout ‘Mech, but its slow speed makes it a poor choice, fortunately its long range punch and good armor make it a good long-range support ‘Mech.
Blackjack
* Source: ZAFT
* Designation: BJ-1
* Tonnage: 45
* Max Speed: 64.8 km/h
* Max Jump: 120m
* Standard Loadout
o 2 AC/2 (45 Rounds)
o 4 Medium Lasers
Designed as a fire-support unit, the Blackjack is unusual in that it uses Autocannons instead of LRM racks to strike at a distance. Also unusual is the fact that, unlike most support 'Mechs, it becomes more deadly at close range where its lasers come to bear.
Hatchetman
* Source: Earth
* Designation: HCT-3F
* Tonnage: 45
* Max Speed: 64.8 km/h
* Max Jump: 120m
* Standard Loadout
o 1 AC/10 (20 Rounds)
o 2 Medium Lasers
o Hachet (Close combat weapon)
The Hatchetman is one of only a handful of BattleMechs that carry a very large melee weapon. Usually disregarded as a waste of space, in an urban environment it can be brought to bear, along with the Hatchetman's powerful autocannon, with brutal efficiency.
Phoenix Hawk
* Source: Earth
* Designation: PXH-1
* Tonnage: 45
* Max Speed: 97.2 km/h
* Max Jump: 180m
* Standard Loadout
o 1 Large Laser
o 2 Medium Lasers
o 2 Machine Guns (200 Rounds)
Based on a strengthened Stinger chassis, the Phoenix Hawk is one of the heaviest 'Mechs designed for reconnaissance.
Vindicator
* Source: Earth
* Designation: VND-1R
* Tonnage: 45
* Max Speed: 64.8 km/h
* Max Jump: 120m
* Standard Loadout
o 1 LRM-5 (120 Rounds)
o 1 PPC
o 1 Medium Laser
o 1 Small Laser
A generalist, the Vindicator is capable of filling almost any role on the battlefield, but never as effectively as a dedicated ‘Mech or vehicle.
Wyvern
* Source: ZAFT
* Designation: WVE-6N
* Tonnage: 45
* Max Speed: 64.8 km/h
* Max Jump: 120m
* Standard Loadout
o 1 LRM-10 (120 Rounds)
o 1 Large Laser
o 1 SRM-6 (90 Rounds)
o 2 Small Lasers
A dedicated city-fighter that excels at its role. The Wyvern's low speed hampers it in any other terrain, however.
Centurion
* Source: ZAFT
* Designation: CN9-A
* Tonnage: 50
* Max Speed: 64.8 km/h
* Standard Loadout
o 1 LRM-10 (240 Rounds)
o 1 AC/10 (20 Rounds)
o 2 Medium Lasers
A workhorse ‘Mech Developed by ZAFT, the Centurion is a standard by which other medium 'Mechs are measured. Justin Allard and later his son Kai piloted a customized version dubbed Yen-Lo-Wang after the Chinese god of the seven hells.
Shadow Cat
* Tonnage: 45
* Top Speed: 97.2 km/h
A very versatile ‘Mech which supports a decent amount of armor, jump jets, good speed, and good range of weapons. The shadow cat was originally conceived as a scout mech complete with an active probe. In its primary configuration the 'Mech carries a Gauss rifle and two medium ER lasers as a backup so its packing considerable firepower for its size. Many commanders have conceded that the 'Mech undermines its recon capabilities by destroying the targets it recons. Indeed the Shadow Cat is fully capable of taking down an opponent twice its size.
Hellhound
* Tonnage: 50
* Top Speed: 97.2 km/h
A very well-rounded BattleMech mounting jump jets, designed as a light 'Mech hunter/killer. Along with being fast and heavily armoured, the Hellhound packs quite a punch even with its default armaments.
Crab
* Source: ZAFT
* Designation: CRB-20
* Tonnage: 50
* Max Speed: 86.4 km/h
* Standard Loadout
o 2 Large Lasers
o 1 Medium Laser
o 1 Small Laser
Designed as a raider, the Crab's reliance on energy weapons means it can spend long periods of time in combat without need of resupply, although heat management is an issue. It was developed by the ZAFT and through its use it has gained the reputation as the premiere beam support ‘Mech in its class.
Enforcer
* Source: Earth
* Designation: ENF-4R
* Tonnage: 50
* Max Speed: 64.8 km/h
* Max Jump: 120m
* Standard Loadout
o 1 AC/10 (10 Rounds)
o 1 Large Laser
o 1 Small Laser
The Enforcer is a dedicated combat machine that can deal good damage at medium range.
Hunchback
* Source: Earth
* Designation: HBK-4G
* Tonnage: 50
* Max Speed: 64.8 km/h
* Standard Loadout
o 1 AC/20 (10 Rounds)
o 2 Medium Lasers
o 1 Small Laser
Built around a heavy autocannon, the Hunchback's extreme short-range firepower make it a deadly opponent even for larger 'Mechs if it can get close.
Trebuchet
* Source: Earth
* Designation: TBT-5N
* Tonnage: 50
* Max Speed: 86.4 km/h
* Standard Loadout
o 2 LRM-15 (240 Rounds)
o 3 Medium Lasers
A flexible ‘Mech, the Trebuchet is dangerous at all ranges as long as it is kept supplied with missiles.
Uziel
* Tonnage: 50
* Top Speed: 97.2 km/h
Designed for combat versatility, it has excellent firepower, decent speed, and rarely suffers from heat build-up.
Dervish
* Source: Earth
* Designation: TBT-5N
* Tonnage: 55
* Max Speed: 86.4 km/h
* Max Jump: 150m
* Standard Loadout
o 2 LRM-10 (240 Rounds)
o 2 SRM-2 (100 Rounds)
o 2 Medium Lasers
A workhorse fire support ‘Mech, the Dervish has enough weapons to be dangerous at close range and enough armor to survive all but the heaviest weapons.
Black Hawk/Nova
* Tonnage: 50/55 W/ jump jets
* Top Speed: 86.4 km/h
This ‘Mech carries plenty of firepower in its arms and is equipped with jump jets, however it is slower than average for a medium ‘Mech. It is considered a jack-of-all-trades but a master of none.
Bushwhacker
* Tonnage: 55
* Top Speed: 86.4 km/h
A low-profile medium ‘Mech that favours long-range weapons. Known for its odd appearance and effective ranged load-out.
Heavy Class
The heaviest weight class in normal use, heavy 'Mechs excel at both fire support and frontal attack.
Argus
* Tonnage: 60
* Top Speed: 93
A formidable ‘Mech built for the front line. It has a great support for ballistic weapons and an LRM rack with additional support for beam weapons making it a ‘Mech to be feared. It is notable for being one of the first ZAFT machines to field a rotary autocannon.
Vulture/Mad Dog
* Tonnage: 60
* Top Speed: 84 km/h
An dedicated fire support ‘Mech with good speed, the primary configuration uses two LRM 20s mounted on the shoulders of the 'Mech, and a medium pulse and large pulse laser in each arm.
Cauldron-Born/Ebon Jaguar
* Tonnage: 65
* Top Speed: 84 km/h
An OmniMech created as a successor to older OmniMechs such as Timber Wolf/Mad Cat & Mad Dog/Vulture designs. Carrying powerful arrays weapons making its predecessors look pale in comparison. Machine's weapon heat problem is its only liability.
Loki/Hellbringer
* Tonnage: 65
* Top Speed: 84 km/h
Designed as a heavy-weight electronics suite and close combat platform, the Loki's configurations have been considered "mad" hence its name. Equiped in its Prime config with AMS, ECM, A-Pods, targetting computer and active probe, it has all of the tools you need for a campaign but with none of the armor protection you need for a stand-up fight.
Catapult
* Tonnage: 65
* Top Speed: 64 km/h
It is a fire-support ‘Mech. The original armaments included pair of LRM15s and 4 medium lasers. It carries jump jets for added mobility, and later models carry artillery missiles & C3 Slave computers to make the Catapult a very efficient fire-support ‘Mech.
Warhammer
* Tonnage: 70
* Top Speed: 64
A signature and storied BattleMech. A humanoid-shaped machine with long barrels in place of arms. This machine is normally armed with two particle projection cannons.
Thor/Summoner
* Tonnage: 70
* Top Speed: 84 km/h
The Thor heavy OmniMech comes with an ER PPC, LRM15, and a LB10-X Autocannon. It is an easily recognizable ‘Mech with a great emphasis on mobility.
When the ‘Mech first arrived in the ZAFT, it was named by Victor Steiner-Davion during his last stand for the Norse god of thunder due to its use of a PPC (man-made lightning) and an autocannon (thunder). The Earth Forces have designated it the Summoner. It was also was the preferred ‘Mech of Earth hero Aidan Pryde in his earlier career.
Thanatos
* Tonnage: 75
* Top Speed: 84 km/h
The original Thanatos came with extended-range large laser, two extended-range medium lasers, one medium pulse laser, and a 20-tube medium Range Missile launcher. Its high speed for a heavy ‘Mech, jump jet ability, electronic countermeasures, and extremely good agility (coupled with a very effective torso twist) make the Thanatos a very efficient in-close brawler.
The Thanatos was originally intended as an OmniMech, but for cost-saving reasons, this plan was scrapped.
Avatar
* Tonnage: 70
* Top Speed: 64 km/h
Based loosely off of the design of the familiar Vulture, which the ZAFT managed to get a hold of, it is overall a heavier, more diverse ‘Mech than its inspiration. Like the Earth machine that inspired it, it is an OmniMech and thus highly customizable based on varying mission profiles.
Mad Cat/Timber Wolf
* Tonnage: 75
* Top Speed: 84 km/h
The very model of versatility, this second generation OmniMech has a balance of missile, ballistic, and beam weapons with good speed and armour, which makes it a favourite amongst Earth and ZAFT pilots alike. It is considered to be one of the most iconic battlemechs.
Black Knight
* Tonnage: 75
* Top Speed: 64 km/h
Built by ZAFT, it was considered perfect for extended missions thanks to its highly energy-efficient design.
Nova Cat
* Tonnage: 70
* Top Speed: 64 km/h
The Nova Cat is an OmniMech known for its high speed and its beam-only design. In its primary configuration it wields two extended-range PPCs and three extended-range large lasers. Its only real drawback is its low heat sink efficiency even with double-strength heat sinks.
Marauder MAD-3R
* Tonnage 75
* Top Speed 64.8kph
* Armour 11.5 tons
* Weapons 2 x PPC, 2 x Medium Lasers, 1 x AC5
The MAD-3R is one of the Classic 'Mechs. Combining Good armour and medium to long range armaments, spawned a number of variants that eventually lead to the Wolf's Dragoons development of the 100ton Marauder II
Assault Class
A rare sight on the battlefield, the Assault class is a sight to be feared and a force to be reckoned with. What they lack in speed they make up for in strong armour and weaponry.
Awesome
* Tonnage: 80
* Top Speed: 54 km/h
This ‘Mech bears a tremendous amount of energy firepower, but is slow and prone to overheating. The Awesome’s default weaponry is three PPCs and a small laser. Later models added extra weaponry to balance its options and reduce heat build-up.
Pillager
* Tonnage: 100
* Top Speed: 54 km/h
Developed by ZAFT, this streamlined, mammoth assault ‘Mech is machine to be feared. Originally designed with twin Gauss rifles, a large laser, and four medium lasers, this machine carries the maximum amount of armor possible. The Pillager is a 100 ton machine, yet it mounts jump jets for increased mobility, an unwelcome surprise for its opponents.
Stalker
* Tonnage: 85
* Top Speed: 54 km/h
The Stalker is designed as a slow moving weapons platform capable of fighting effectively at any combat distance thanks to overlapping weapon ranges. It is armed with a combination of lasers and missile launchers and heavily armoured.
Templar
* Tonnage: 85
* Top Speed: 64 km/h
A versatile ‘Mech designed for the forces supporting Earth by Kallon Industries.
Warhawk/Masakari
* Tonnage: 85
* Top Speed: 64.8
This ‘Mech was designed around four ER PPCs with an LRM rack thrown in for good measure. It is a terror on the battlefield.
Mad Cat Mk II
* Tonnage: 90
* Top Speed: 64 km/h
This mech closely resembles the Timber Wolf but in reality it is a completely new design. The machine’s twin LRM launchers, twin Gauss rifles, and secondary weaponry are a powerful combination. Despite the lack of speed, it is a favourite for command roles. The Mad Cat Mark II has never been liked amongst most pilots.
Annihilator
* Tonnage: 100
* Top Speed: 32 km/h
This massive ‘Mech was re-introduced by the Wolf's Dragoons and carries a significant load of ballistic weapons. It can deliver devastating attacks that can quickly render an enemy crippled. However, the design's glaring flaw is its slow speed.
Daishi/Dire Wolf
* Tonnage: 100
* Top Speed: 58 km/h
The ultimate word in OmniMech technology, The primary weapons layout for the Daishi carries four ER large lasers, supplemented by two Ultra A/C 5s, four ER medium pulse lasers, and an LRM-10.
It is the preferred ‘Mech of many notable MechWarriors including Victor Ian Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and Hohiro Kurita.
Fafnir
* Tonnage: 100
* Top Speed: 73
The original Fafnir is armed with twin heavy Gauss rifles and 3 ER medium lasers or twin heavy Gauss rifles, a pair of large lasers and medium lasers. It was created to be a successful ‘Mech similar to the failed Defiance model. The result was the threatening Fafnir. Though quite slow, it has thick armor to compensate for its lack of speed.
Atlas
* Tonnage: 100
* Top Speed: 54 km/h
The infamous skull-headed ‘Mech, it bears more armor than most other 'Mechs and is known for its vast array of weapons and firepower. It is worth noting the Atlas was the first ‘Mech to field a Class 20 autocannon.
Battlemaster
* Tonnage: 85
* Top Speed: 64 km/h
The Battlemaster is a ‘Mech that is rightly favoured by Commanders for its heavy armament and strong armour, however it is often set-back by slow speeds.
Longbow
* Tonnage: 85
* Top Speed: 64 km/h
An old design, the Longbow is primarily a fire-support Mech. The original version, the LGB-0W, had twin LRM-20 launchers, two LRM-15s, and a small laser. This design was to be answer to The Archer. This is not a popular ‘Mech with pilots due to its thin armor (for an assault ‘Mech), so over its life time it has been given numerous revisions, each one making it faster, better armored, and more devastating. With each revision, the machine’s appearance has been completely altered, making it impossible for opposing pilots to tell what machine they’re facing until it’s too late.
Hauptmann
* Tonnage 95
* Top Speed: 64 km/h
The one of the first OmniMechs, the Hauptmann carries a very strong and very diverse array of weaponry.
Victor
* Tonnage: 80
* Top Speed: 64 km/h
The Victor is a venerable assault ‘Mech easily recognized by its distinctive head shape and the use of heavy ballistic weapons in all variations (in some cases a Class 20 autocannon and in others a Gauss rifle)and short range missile rack in its torso and its jump jet engines for extra mobility.
Gladiator/Executioner
* Tonnage: 95
* Top Speed: 81.07
The Gladiator OmniMech is a favorite for its high-power weapons and jump jets. Although its default armament might not seem impressive, and takes away a lot of weight, its ability to quickly and easily mount a Gauss rifle while still retaining jump jets and lots of Beam weaponry places it as one of the elite.
Sunder
* Tonnage: 90
* Top Speed: 64 km/h
One of the first OmniMechs, the Sunder is primarily a fire support and command ‘Mech. It still retains adequate heat dissipation and armour, although its slow speed is a significant hindrance.
Cyclops
* Tonnage: 90
* Top Speed: 64 km/h
A classic assault design favored by commanders for its communications suite, weapons mix, and good overland mobility, the 90-ton Cyclops was a mainstay of regimental command units but a rare sight on the battle lines. Known for its high quality regimental command computer interface, the Cyclops belies its name, giving commanders unmatched control over the deployment of their forces.
Kodiak
* Tonnage: 100
* Top Speed: 64 km/h
Fast and maneuverable with jump jets, the Kodiak is a force to be reckoned with. It is mostly a close-combat ‘Mech because of its A/C20 medium lasers and SRMs.
*Disclaimer; All information found here has been adapted for use on this forum only for non-profit purposes. Thanks goes out to some soul who typed all of this up with care onto Wikipedia, and from which I lovingly adapted into the mechs seen on this page.*